Objectape
Intro
Objectape is a playful AR measuring tool that reimagines 'banana for scale' by letting users measure the world through everyday objects instead of abstract units. Built in Unity, the project combines intuitive AR interactions, modular coding, and a whimsical object-selection system to make measurement both functional and delightful.
My Deliverables
Designed the end-to-end user experience for an AR mobile app including concept development, interaction design, object-selection system UI, and functional Unity prototype. Collaborated closely with a development partner to balance whimsy with usability.
Inspiration
We asked ourselves — what if “banana for scale” became an actual tool? When units felt abstract, we start turning to the familiar and more relatable units — like buses (12 m), football fields (100 yds) and Manhattan (22.8 sq. miles).
2005 meme impacted My design careers.
March 30th, 2005: a photo of a banana placed against a TV set was posted on the blog Rockdogdesigns[7] with a description explaining the TV was for sale.
“Banana for Scale” meme had societal impact: People started measuring things in bananas when rulers weren't available.
Augmented Reality can tell memorable stories.
Weather channel leverages AR to give you a contextually relevant understanding of current weather conditions in your immediate surroundings
Design Goals
Although intimidating because we had no prior AR dev experience, we bravely pressed forward with this concept!— but more importantly, we wanted to learn by doing, delight through play, and design with intuition.
Utilize AR features in Unity
We were really curious to see how AR apps actually come to life — so we teamed up to extend our Unity learning. With growing interest in AR/VR/XR for our future careers, this project was the perfect hands-on deep dive.
Apply intuitive UI principles found in AR interactions
We focused on the AR fundamentals: keeping the UI simple, clear, and satisfying to use.
Apply Playful Design Elements
Objectape was inspired by games with simple mechanics and big charm — like Katamari Damacy, where rolling objects is joyful. Every element, visuals to code, was designed to play.
Approach
We had to be realistic! We were juggling core Unity Tutorials and other classes. Milestones were designed to be achievable and incremental in features we wanted - therefore a Crawl-Walk-Run layout.
Clip 1: Core Measuring
Objectape 2-point touch capability and spawning of objects!
Those little dots are just visual confirmations that the camera is detecting valid planes to deploy points
Clip 2: Object Selection by Measured Scale
The longer the measurement, longer objects are selected to maintain sense of scale
Clip 3: Object Packs
Using the wheel UI, user can change the theme of the objects to render.